Showing posts with label Roll20. Show all posts
Showing posts with label Roll20. Show all posts

Wednesday, 11 June 2014

WB2, Session 24: Closure

Session 24: "Closure"
And so the companions were heading south toward the Sun Palace, pushing hard in a race against time as the Black Mist now filled the cavern entirely, constantly draining the life energy of whoever was still alive.

Thursday, 5 June 2014

GURPS on roll20 Sheet: NPC stat block

As usual when I'm presented with a new toy that involves lots of weird code and tweaking around, I spent some more time last night improving the GURPS character sheet I submitted on roll20 (available as GURPS Style #2 in the sheet listing). While there should just be some fixes and various updates to make the sheet more generic today, here's a sneak peek into what's coming next for this sheet.

Wednesday, 4 June 2014

GURPS roll20 Character Sheet: All done!

Posted about my draft custom roll20 character sheet for GURPS yesterday and what do you know, I actually finished it, polished and all that!
I'm very, very satisfied with the result and while I still have a couple ideas for things to add, it's almost perfect for what I wanted a character sheet to do on roll20 and the look'n feel of it is decent enough.

Tuesday, 3 June 2014

GURPS, D&D Next & Roll20 come into a bar.

I've been delving massively into the latest update from roll20 and after making my own variant of a Character Sheet for my campaign (D&D Next is somewhat easy to handle), I decided to give GURPS a go....

Thursday, 22 May 2014

WB2, Session 23: The Legacy of the Drakkins

Session 23: "The Legacy of the Drakkins"
And so the Simphiwe had migrated north, running from the ever growing black cloud. Reaching the cliffs marking the limits of the cavern after four days, Zephriz, daughter of Nozizwe, ordered a camp to be made. They had outpaced the cloud for now, but were out of places to run to.

Monday, 19 May 2014

Why I love 100% text based sessions

Below is the last 15-25 mins or so of the last session of the Sunday D&D Next campaign in which I've been playing for the past 6 months or so.

This is a simple cut'n paste from our logs on roll20, without any edit but removal of players' names and addition of some coloring to ease the reading. I could have taken many other (both our Saturday's and Sunday's sessions are very heavy IC and RP stuff usually, most of the OOC is in combat), but this was a scene I really enjoyed, had a perfect pacing, and being able to re-read through it now is good fun :)

GURPS over Roll20 experiments: Final stretch, setting up the game.

After much delay, I'm almost done setting up my GURPS over roll20 and getting ready to run my first scenario. The plot and whatnot for the one-shot are not a problem and irrelevant to roll20 in itself, so I won't go into that, and instead focus only on the mechanics I've decided to go with.

The goal I had was to streamline play as much as possible, especially for new players and for combat situation. Non combat is not a problem and I know how to handle all that already.

Warning...wall of text and horrible Blogger formatting :)

Saturday, 17 May 2014

GURPS over Roll20 experiments: Testing the water

Finally had my first proper GURPS session last night over on roll20. A low fantasy attempt to replicate the old D&D modules of the early '80s. It was all voice, first on hangout then Skype - something I'm really not used to - and lasted for about 4 hour and a bit.

Monday, 10 February 2014

GURPS over Roll20 experiments: Tricks to set things up

Busy schedule prevented from really getting into more of the whole GURPS experiment thing but there are a couple things I tested, mainly to keep the pace flowing and prepare a campaign proper.

PC Character Sheet stuff will come once I can really sit down and go through it but for now, here are some tips and tricks to set up a campaign in roll20. This applies to all systems but are even more relevant in GURPS, because of it's mechanics which can slow down play a lot if you're not prepared properly.