Thursday 5 June 2014

GURPS on roll20 Sheet: NPC stat block

As usual when I'm presented with a new toy that involves lots of weird code and tweaking around, I spent some more time last night improving the GURPS character sheet I submitted on roll20 (available as GURPS Style #2 in the sheet listing). While there should just be some fixes and various updates to make the sheet more generic today, here's a sneak peek into what's coming next for this sheet.

NPC STAT BLOCK

First, a disclaimer: This new tab will be for GM only.
Most emote macros involved will be using the /emas command available only to GMs on roll20 (allowing them to assume the identity of the selected token) and regular players can't use that.

Now, why an NPC Stat Block?
The regular sheets are simply too big for GMs and contain information that's only relevant to players (and maybe very special NPCs) and that are completely irrelevant to a GM who's just looking to quickly set-up a bunch of monsters and others enemies.

How does it work?
Basically, it duplicates some of the fields from the PC tab and presents them in a condensed form, allowing the GM to shrink down the sheet way down, keep a good view on core stats, use macros, all the while keeping an eye on the board.


NPC Stat Block (updated)

This is the exact size of the NPC tab, resized to fit proper. As you can see at the top, I added "PC" and "NPC" tabs. The "PC" tab contains ALL the normal tabs and information for PCs (players) that was available before, but the GM can just click on the "NPC" tab and sort thing out from here if he wants to. Since these are stored, the tabs will be remembered every time you re-open the sheets afterwards.

There are a LOT of stuff in there and it's tighly packed. It's not finished yet but here's a brief list:
  • All core stats and macros to use them.
  • Torso DR and Area DR references (useful for generic monsters and whatnot)
  • Condensed lists for melee attacks, ranged attacks and skills, with GM versions of the macros for each.
  • /as and /emas macros (buttons top left). Just select the token and click these, it'll ask you what you want to say or emote, and will display this as if you were the token itself. Great for fluff, INSANELY great for NPCs with complicated names and whatnot.
  • Chat option (top middle). By default, this will be /ooc (which means all rolls will be public) but you can type in whatever you want in there. For example, type in /w gm instead and all rolls will be sent to you (the GM), which makes all your NPC rolls private.
  • Fully compatible with the Maneuver declaration system as presented in the PC tab. All the macros will follow the same format with same options.
  • Note field for everything you need to remember about your NPCs during play.
  • Quick damage calculator, just like the one in the PC tab.
Almost done and it's working very nicely so far. Since all the fields here are ones already existing in the PC tab, there's not additional data load either and you can switch back and forth as you want.

If all goes well, this should be added during the week-end or early next week, depending on how the roll20 team handles the pull requires from Github.

And that's it...for now.

1 comment:

  1. I have been running a GURPS game that is on its 66th session and soon it's third year and this is what I have been waiting for. Bring it on!

    ReplyDelete

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